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State Restoration

A mobile application may be terminated at any point when the user is not interacting with it. When it is resumed, due to the user navigating back to it, it should restore its state to the point where it was when terminated.

Restoration ID

For the most part all you need to do to restore the state of your cells is to provide a restorationId when creating the CellWidget, and call .restore() on your cells. The restorationId associates the saved state with the widget, See RestorationMixin.restorationId, for more information.

When a restorationId is given to CellWidget.builder, the state of the cells created within the build function will be saved and restored automatically.

Here is a simple example:

Cell state restoration using CellWidget
CellWidget.builder((ctx) {
final sliderValue = MutableCell(0.0).restore();
final switchValue = MutableCell(false).restore();
final checkboxValue = MutableCell(true).restore();

final textValue = MutableCell('').restore();

return Column(
children: [
Text('A Slider'),
Row(
children: [
Text(sliderValue().toStringAsFixed(2)),
Expanded(
child: LiveSlider(
min: 0.0,
max: 10,
value: sliderValue
),
)
],
),
LiveSwitchListTile(
value: switchValue,
title: Text('A Switch')
),
LiveCheckboxListTile(
value: checkboxValue,
title: Text('A checkbox')
),
const Text('Enter some text:'),
LiveTextField(content: textValue),
Text('You wrote: ${textValue()}'),
],
);
}, restorationId: 'cell_restoration_example');

Notice the restorationId argument, provided after the widget builder function.

tip

When subclassing CellWidget, provide the restorationId in the call to the super class constructor.

The build method defines four widgets, a slider, a switch, a checkbox and a text field as well as four cells, created using cell for holding the state of the widgets. The code defining the cells is almost the same as it would be without state restoration, however when the app is resumed the state of the cells, and likewise the widgets which are dependent on the cells, is restored.

info
  • LiveSlider, LiveSwitchListTile and LiveCheckboxListTile are the live cell equivalents, provided by live_cell_ui, of Slider, SwitchListTile and CheckboxListTile which allow their state to be controlled by a ValueCell.
  • You can use any widgets not just those provided by live_cells_ui. The state of the cells within CellWidget on which restore() is called will be restored regardless of the widgets you use.

In order for cell state restoration to be successful, the following has to be taken into account:

  • Only cells implementing the RestorableCell interface can have their state restored. All cells provided by Live Cells implement this interface except:
    • Lightweight computed cells, which do not have a state
    • Asynchronous cells
  • The values of the cells must be encodable by StandardMessageCodec. This means that only cells holding primitive values (num, bool, null, String, List, Map) can have their state saved and restored.
  • To support state restoration of cells holding values not supported by StandardMessageCodec, a CellValueCoder has to be provided.

User-Defined Types

CellValueCoder is an interface for encoding (and decoding) a value to a primitive value representation that is supported by StandardMessageCodec. Two methods have to be implemented:

  • encode() which takes a value and encodes it to a primitive value representation
  • decode() which decodes a value from its primitive value representation

The following example demonstrates state restoration of a radio button group using a CellValueCoder to encode the group value which is an enum.

Example of a CellValueCoder definition
enum RadioValue {
value1,
value2,
value3
}

class RadioValueCoder implements CellValueCoder {

RadioValue? decode(Object? primitive) {
if (primitive != null) {
final name = primitive as String;
return RadioValue.values.byName(name);
}

return null;
}


Object? encode(covariant RadioValue? value) {
return value?.name;
}
}
Example of state restoration with user-defined CellValueCode

CellWidget.builder((ctx) => {
final radioValue = MutableCell<RadioValue?>(RadioValue.value1)
.restore(coder: RadioValueCoder.new);

return Column(
children: [
const Text('Radio Buttons:',),
Text('Selected option: ${radioValue()?.name}'),
Column(
children: [
LiveRadioListTile(
groupValue: radioValue,
value: RadioValue.value1,
title: Text('value1'),
),
LiveRadioListTile(
groupValue: radioValue,
value: RadioValue.value2,
title: Text('value2'),
),
LiveRadioListTile(
groupValue: radioValue,
value: RadioValue.value3,
title: Text('value3'),
),
],
),
],
);
}, restorationId: 'cell_restoration_example');

RadioValueCoder is a CellValueCoder subclass which encodes the RadioValue enum class to a string. In the definition of the radioValue cell, the constructor of RadioValueCoder (RadioValueCoder.new) is provided to restore() in the coder argument.

Important

The restore() method should only be called directly within a CellWidget with a non-null restorationId.

Recomputed Cell State

If a cell's value is not restored, its value is recomputed. As a result, it is not necessary to save the value of a cell, if it can be recomputed.

Example:

Recomputed Cell State
CellWidget.builder((_) {
final numValue = MutableCell<num>(1).restore();
final numMaybe = numValue.maybe();
final numError = numMaybe.error;

final numStr = numMaybe.mutableString()
.restore();

return Column(
children: [
const Text('Text field for numeric input:'),
LiveTextField(
content: numStr,
decoration: InputDecoration(
errorText: numError() != null
? 'Not a valid number'
: null
),
),
const SizedBox(height: 10),
CellWidget.builder((context) {
final a1 = context.cell(() => numValue + 1.cell);
return Text('${numValue()} + 1 = ${a1()}');
}),
ElevatedButton(
child: const Text('Reset'),
onPressed: () => numValue.value = 1
)
],
);
}, restorationId: 'cell_restoration_example');

The above is an example of a text field for numeric input with error handling. The only cells which have their state saved are numValue, the cell holding the numeric value that was entered in the field, and numMaybe.mutableString() which is the content cell for the text field. When the state of the app is restored the values of the remaining cells are recomputed, which in-effect restores their state without it actually being saved.

When you leave the app and return to it, you'll see the exact same state, including erroneous input and the associated error message, as when you left.

Some points to note from this example:

  • The restore method is called only on those cells which should (and can) have their state saved.

  • Computed cells don't require their state to be saved, e.g. the state of the a1 cell is not saved, however it is restored (the same state is recomputed on launch) nevertheless.

As a general rule of thumb only mutable cells which are either set directly, such as numValue which has its value set in the "Reset" button, or hold user input from widgets, such as the content cells of text fields, are required to have their state saved.